📄️ Saving and Loading
Saving and loading uses the GameObject's name in the scene to store the maximum and current values of the VitalsComponent on the object.
📄️ Binding UI at Runtime
For GameObjects instantiated at runtime that need to be bound to UI, you can bind Vitals Components to UI at runtime through script.
📄️ Vitals Utility
Vitals Utility is a static class that provides extra functionality to help you make the most out of the Vitals System.